Gaming Industry Growth and Demographics

Video games have come a long way since 1958, when Tennis for Two debuted as the first video game created for exclusively entertainment purposes. Since then, the video game industry has gone from a niche, budding form of recreation into a lucrative and diverse industry that caters to a wide range of audiences around the [...]

By |2019-10-01T12:26:12-07:00October 1st, 2019|Blog, Gaming, Technology|

Augmented & Virtual Reality: Navigating the Emerging Legal Terrain

With a continuously expanding market for Virtual Reality technology, from Google’s Daydream to Facebook’s Oculus Rift, the legal landscape is beginning to follow suit. According to market intelligence provider TrendForce, merchandisers sold 14 million virtual reality devices worldwide in 2016, and it projects that VR device sales and software will snowball into a $70 billion [...]

By |2019-07-11T13:33:39-07:00June 13th, 2019|Blog, Gaming, Gaming Law, Intellectual Property, Technology Law|

Preparedness for New Jersey and Pennsylvania Regulated I-Gaming Market Entry: Questions Answered

It’s going to be an interesting Summer for aspiring entrants into the regulated US interactive casino gaming markets. Pennsylvania - now accepting license applications  - has joined New Jersey as a point of intrigue. The New Jersey market is steadily becoming a known quantity, and we’re consequently seeing more and more parties stepping onto that [...]

By |2019-07-19T11:43:53-07:00May 30th, 2019|Blog, Gaming, Gaming Law|